#include "D3D9Render.h"
namespace SF
{
	D3D9Render::D3D9Render(void)
	{
		m_hWnd			= 0;
		m_pkD3D9		= 0;
		m_pkD3D9Device  = 0;
	}

	D3D9Render::~D3D9Render(void)
	{
		SAFE_RELEASE(m_pkD3D9);
		SAFE_RELEASE(m_pkD3D9Device);
	}
	bool D3D9Render::BeginRender()
	{
		return true;
	}
	bool D3D9Render::EndRender()
	{
		return true;
	}

	void D3D9Render::RenderRect(const recti& rkRect,uint32 uiColor)
	{
	}

	bool D3D9Render::Initialize(uint32 uiHandle,const size2di& rkSize,bool bFullScreen)
	{
		
		return true;
	}
}